Life is Feudal News - Life is Feudal has arrived on Steam where it is considered in Early Access. The Steam version is the same client / build as the Open Beta. Players will be able to take part in all of the previously released content including GvG, building alliances and kingdoms, building homes / keeps and fortresses. So I've had my personal server the last couple days and its run fine. I left it running today and restarted it once I got home from work. Now the server won't start, bringing up the screen with the strings of code for a few seconds saying its updating things, then it goes grey and I get a windows box saying it's stopped working.
Character menu's Attributes tab
Character's Attributes are located on the 4th tab when you open your character overview. Press 'P' to open the character windows with attributes on the left directly.
There are 5 Attributes which determine how a character plays:
- Strength (Str)
- Agility (Agi)
- Constitution (Con)
- Intellect (Int)
- Willpower (Will)
- 2Gaining Attributes
- 3The attributes and their effects
The Breakdown[edit | edit source]
The Stat Cap for all attributes together is 150. The minimum value of each attribute is 10 and as it can be raised by a maximum of 100 the maximum value an attribute can reach is accordingly 110.
Different races have different starter attribute values upon creation but they can be lowered later to 10 if needed.
Gottlung | Slavard | Khoor | |
---|---|---|---|
Strength | 12 - 27 | 15 - 30 | 10 - 25 |
Agility | 12 - 27 | 10 - 25 | 15 - 30 |
Constitution | 12 - 27 | 15 - 30 | 10 - 25 |
Willpower | 12 - 27 | 10 - 25 | 15 - 30 |
Intellect | 12 - 27 | 10 - 25 | 10 - 25 |
Gaining Attributes[edit | edit source]
Each skill has a primary and a secondary attribute. Both attributes raise the effective skill and get raised by performing actions from that skill.
MMO:[edit | edit source]
Almost any performed action from a skill will raise the primary and secondary attributes as long as they are not locked.
Your Own:[edit | edit source]
Your attributes will only raise if you're gaining skill points in that skill. Once a skill reaches 100 or has been set to lock, attributes wont raise anymore.
The attributes and their effects[edit | edit source]
Strength[edit | edit source]
Rosen emergency medicine 7th edition pdf. Strength does not increase attack damage. Each individual point of Strength increase efficiency with heavier equipment by by five points.
Strength slightly lowers the needed amount of stamina per hit. And it determines how heavy a weapon can be that a character can use properly:
- One needs 10x the weight of a melee weapon in strength value.
- The strength needed for a ranged weapon varies (check the tooltip of the weapon).
- You will consume most of your stamina per hit and hit very slowly if you have not enough strength.
Increase in strength raises the weight of tools, weapons and shields that can be equipped before you become slower. MMO only: You will need significantly more stamina per hit if you are carrying too much weight.
YO: Primary | YO: Secondary | MMO: Primary | MMO: Secondary |
---|
Updated to match the YO-version 1.4.4.4
Not updated to match the MMO-version 0.2.0 or later!
Agility[edit | edit source]
- Agility is needed to use ranged weapons like bows and crossbows properly, the needed agility is shown in the tooltips of the weapons.
- Agility raises your overall movement speed.
![Life Life](https://media.indiedb.com/images/articles/1/147/146056/auto/screenshot26.png)
- Agility slightly raises the accuracy of a bow.
- YO only: Agility reduces the cooldown of sprinting in combat stance.
YO: Primary | YO: Secondary | MMO: Primary | MMO: Secondary |
---|
Updated to match the YO-version 1.4.4.4
Constitution[edit | edit source]
- Constitution raises your soft HP and your hard HP by 1 point per point constition above 10.
- Constitution raises the weight of clothing and armor that can be equipped before you get slower.
- MMO only: You will need significantly more stamina per hit if you are carrying too much weight.
YO: Primary | YO: Secondary | MMO: Primary | MMO: Secondary |
---|---|---|---|
|
Updated to match the YO-version 1.4.4.4 Lord of the fallen map.
Not updated to match the MMO-version 0.2.0 or later!
Intellect[edit | edit source]
- Intellect raises your skill cap by 2 points per point intellect above 10.
- Intellect slightly raises the adjusting accuracy while using a trebuchet.
YO: Primary | YO: Secondary | MMO: Primary | MMO: Secondary |
---|
Updated to match the YO-version 1.4.4.4
Not updated to match the MMO-version 0.2.0 or later!
Willpower[edit | edit source]
- Willpower raises your soft stamina and your hard stamina by 1 point per point willpower above 10.
- Willpower raises your inventory by 2 points per point willpower. It's 4 points per point considering encumbrance.
- You are always able to carry the double amount of your inventory capacity, that means a character with 110 willpower has an inventory capacity of 320 and can carry a total weight of 640 stones.
- You actually gain the inventory capacity at the X.25 and X.75 marks.
YO: Primary | YO: Secondary | MMO: Primary | MMO: Secondary |
---|
Updated to match the YO-version 1.4.4.4
Not updated to match the MMO-version 0.2.0 or later!
Not updated to match the MMO-version 0.2.0 or later!
Starts at 8:50
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Welcome to the Official Life is Feudal: Forest Village Wiki!
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We are currently maintaining 1,204 pages (532 articles).
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About Life is Feudal: Forest Village
Life is Feudal: Forest Village is a game being created and developed by Forest Village Game. Forest Village is a medieval city-building survival strategy game
In the Forest Village you lead a group of people who set off in search of new lands. Your group has arrived in a boat carrying all resources necessary for survival – food, tools, clothes and construction materials. They will help the people to establish a new settlement and ensure its prosperity.
Begin construction of your village with a few houses. They will protect the settlers from bad weather and give them a place to cook food, take rest and warm up. Think over and plan the development of your settlement. Take care of inhabitants and do everything possible to provide them with everything they need.
The new lands are full of resources that you can use. Minerals will be used by the settlers to build and expand the city; meat, mushrooms and berries will satisfy hunger. Your workers can both collect resources from the surface, and extract them from the ground in mines and quarries.
Life is Feudal: Forest Village was launched on August 26th, 2016 for Steam. [Find more information about Life is Feudal: Forest Village]
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LiF:Forest Village Features
- Advanced Farming system. Different crops and fruit trees require varying amounts of moisture, man labour and time in order to ripen ready for harvest. Your pastures and Hens require Hunters to protect them from forest predators.
- Switch between birdseye and first person views. You can play in a birdseye view, watching over everything and issuing strategic orders, or you can possess a villager and play from a first person perspective, performing everyday tasks along with your fellow Villagers.
- Terraforming and pavement. Terraform land around your settlement to enable construction of larger buildings. Pave Roads to speed up the movement of your villagers and thus improve the economy of your settlement.
- Diseases, food rations and vitamins. Diseases spread faster in cold Weather, especially if your villagers lack warm clothes or their food ration is too plain and lacking in vitamins. Try to stock all types of Food possible (meat, fish, bread, vegetables and fruits) to keep your villagers’ healthy.
- Dynamic ecosystem. Villagers continuously walking in the surrounding woods will scare Wildlife deeper into forest. Excessive Farming or woodcutting can lead to flora and fauna extinction thus lowering the flow of meat, hides, mushrooms, berries and medical herbs (Resources/Food) to your stocks.
- Real time Weather and seasons system. The Seasons effect your village’s needs: summer droughts will force your farmers to water your crops and rainy days will force them to dig trenches to drain excess water, and you'll need firewood and warm clothes for your villagers in Winter.
- Morale and increasing population. Keep your Villagers happy and their families will grow - that is, if their needs are being met! Living in overcrowded hostels, unfulfilled requirements and even bearing witness to a villager’s demise will reduce Morale and their productivity.
- Disasters. Lightning can hit tall buildings that are standing on hilltops. Tornados can leave a devastating trail of destruction across your settlement. Earthquakes can destroy your houses and even topple trees. Make sure you are prepared to face those challenges!
- Mod friendly. Our game is designed to be modder friendly. Game modders will have access to AI, animations, task and resource management, navigation, sounds and many other game systems. Those systems and assets can be completely changed through game scripts written in LUA.
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