- How To Install Sven Coop Maps 2
- How To Install Sven Coop Maps Free
- Sven Coop Map Pack
- Sven Coop Download
- How To Install Sven Co Op Maps
- Ads keep us online. Without them, we wouldn't exist. We don't have paywalls or sell mods - we never will. But every month we have large bills and running ads is our only way to cover them.
- Sven Co-op's 17th Anniversary, Imminent Steam Game Release! Jan 19 2016 News 16 comments. On this day in 1999, two months after the release of Half-Life, I posted the first public version of the Sven Co-op mod to the Atomic Half-Life fan site.
- Welcome to the Sven Co-op Map Database, a wiki for Sven Co-op maps! Add Map - Make a page for a map, add files, screenshots, videos, etc. Add Mapper - Make a page for a mapper listing their maps.
- Most.zip files on this site are meant to be extracted to your svencoopaddon folder, which is usually C:Program FilesSteamsteamappscommonSven Co-opsvencoopaddon. Everything will automatically go where it's supposed to. Simply start Sven Co-op, go to Start New Game, and pick the map you want.
Here are all the maps included with this release of Sven Co-op. To play them load the BSP name. The map will progress onto additional maps in its own way if it has them.
Some of the older maps from the previous release were removed from the official map list to make room for new material. These maps can still be played by downloading an additional file 'Classic Map Pack', which you can find on the Sven Co-op files page.
To play the Half-Life story, Opposing Force story, or Uplink story on Sven Co-op use the portal map made by Puchi. Terraria inventory editor 1.2.2 download.
Aug 24, 2019 IF YOU WANT TO USE THIS MENU PLEASE INSTALL AFB ADMIN PLUGIN BY ZODE AND HAVE AN ADMINISTRATOR ACESS ON YOUR SERVER. How to Install Angel Script Plugin for Sven Co-op (MapServer Plugin.
To play the They Hunger story on Sven Co-op, load the first map of the series.
Single player campaign portal
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Abandoned
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Another Unit
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Black Mesa EPF
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Black Mesa Special Tactics Sector
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Crystal
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Danger of Collapse
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Dead Simple Neo 2
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Desert Circle
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Fortified
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Hostile Planet
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Incoming
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Infested
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Intruder
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Judgement
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Mazing
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Momma Mesa
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New Hope's Last Stand
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Osprey Attack
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Persia
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Polar Rescue
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Psyko
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Quarter
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Robination Revised
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Sandstone
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Stadium 4
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Suspension
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Sven Co-op series
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Tetris
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They Hunger: Episode 1
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They Hunger: Episode 2
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They Hunger: Episode 3
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They Hunger: Escape
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Toad Snatch
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Toonrun
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The Turret Fortress
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Warforts
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Yabma
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This section will go over all the settings you will need to run a dedicated (or listen) server. Please refer to the included file server_example.cfg (or listenserver_example.cfg), and I will take you through each setting in groups as already specified.
If you are running a full time dedicated server it is important that you get an understanding of how HLDS works and how to configure it. We are only going to cover Sven Co-op specific configuration and files we provide. For extensive guidelines on installing and configuring HLDS, visit HLDS 101.
Contents
Starting statements
Setting | Default value | Description |
---|---|---|
hostname | Sven Co-op v4.0 | The name of your server as players see it. This line comes first to minimize the chance of your server appearing as the default name Half-Life. Try to limit yourself to 40 characters on this. |
log | on | Switch on logging of events on your server. There is little reason to turn this off unless you're running a listen server. |
Configuration files
The following only need to be changed when running multiple servers off 1 installation of Sven Co-op (aka profiling) where sharing of configuration files is not desired. Avast cleanup pro mac.
Setting | Default value | Description |
---|---|---|
servercfgfile | server.cfg | Location of the server configuration file (for dedicated servers only). This will also need to be declared in your command line parameter as +servercfgfile server.cfg to work. |
lservercfgfile | listenserver.cfg | Location of the server configuration file (for listen servers only). |
mapchangecfgfile | Empty | Location of a configuration file to execute on a map change. This is rarely needed. |
mapcyclefile | mapcycle.txt | Location of the map cycle file to use. |
motdfile | motd.txt | Location of the welcome message file (aka message of the day) to display when players join. Currently doesn't work in Sven Co-op, motd.txt in svencoop is forced. |
skillcfgfile | skill.cfg | Location of the skill configuration file. Currently doesn't work in Sven Co-op, skill.cfg in svencoop is forced. |
bannedcfgfile | banned.cfg | Location of the banned steam ID list file to use. |
![How To Install Sven Coop Maps How To Install Sven Coop Maps](https://i.ytimg.com/vi/UrfglzGzKNM/hqdefault.jpg)
Passwords
Setting | Default value | Description |
---|---|---|
rcon_password | Empty | Password used for accessing the server console remotely. Use a password strength meter to help you build a good password. Only your trusted server administrators should know this as it allows unlimited access to your HLDS instance. If you leave this blank, remote console access will not be available (it won't allow everyone to use it without a password). |
sv_password | Empty | Password used for players to join your server. Leave blank if your server is public. |
sv_spectator_password | Empty | Password used for spectators to join your server. Leave it blank if your server is public. Currently obsolete in Sven Co-op. |
Core variables
Setting | Default value | Description |
---|---|---|
sys_ticrate | 200 | The maximum number of frames/second your server will process. Setting this above 200 is ridiculously stupid, and your players will just complain about lag when your server fills up. |
sv_contact | Empty | The email address of the server manager, so players have someone to contact when there is a problem. |
sv_downloadurl | Empty | The HTTP address where your server's custom content can be found, so players can download it very fast. This is essential to get players onto your server while it's running non-standard maps. |
allow_spectators | 1 | Allow players to spectate the game. Currently obsolete in Sven Co-op. |
deathmatch | 1 | Not sure how this effects Sven Co-op, but pretty much any Half-Life multi-player server will have this set to 1. |
decalfrequency | 30 | The time (seconds) a player must wait before making their spray again. 0 will remove this delay, but is not recommended. |
hpk_maxsize | 2 | The size limit (megabytes) of the file that stores uploaded sprays. The oldest sprays are removed to make way for new sprays. |
pausable | 0 | Determines whether the game on your server can be paused by anyone. This is never recommended on public servers. |
skill | 3 | The default skill level your server will use. Maps can override this in their configuration.
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Server variables
How To Install Sven Coop Maps 2
Because there are so many of these, I am only going over the ones you will have good reason to change. If a setting isn't listed then it's there to help maintain default settings, meaning you have no reason to change it.
Setting | Default value | Description |
---|---|---|
sv_allowdownload | 1 | Allow players to download custom content from your server. |
sv_alltalk | 1 | Voice communication is sent to all teams. Currently obsolete in Sven Co-op. |
sv_allowupload | 1 | Allow players to send custom sprays to your server. |
sv_cheats | 0 | Allow players to use cheat commands. This will only work on servers with the player limit at 2 or on private development servers. |
sv_filetransfercompression | 1 | Allow custom content to be compressed on the fly before delivering it. |
sv_lan | 0 | Server is only for a local area network. When enabled, players authenticate with their IP address, and can only join if they are on the same subnet as the server. |
sv_lan_rate | 32768 | Rate (bytes/second) that the clients are forced to talk to the server at when in LAN mode. 32,768 (32 kBtyes/sec) is more than enough for 32 players and sustainable on any modern LAN. |
sv_maxrate | 16384 | The maximum rate (bytes/second) that clients can talk to the server at when in Internet mode. 16,384 (16 kBytes/sec) is enough for 24 players. You will more than likely need to lower this if your running a server on a home broadband connection. |
sv_maxupdaterate | 50 | The maximum number of events/second the server can send to a client. 50 is enough for 24 players. If you're running a server on a home broadband connection, consider lowering this to 15 or 20. |
sv_minrate | 0 | The minimum rate (bytes/second) that clients can talk to the server at when in Internet mode. Please do not change this so dial-up users can still enjoy your server. |
sv_minupdaterate | 10 | The maximum number of events/second the server can send to a client. Please do not change this so dial-up users can still enjoy your server. |
sv_proxies | 0 | Allow spectator proxies (HLTV) to connect to your server. |
sv_region | 255 | The region your server is in. This is used in Steam's server browser, so players can look for servers near by.
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sv_spectalk | 1 | Allow spectators to use chat. Currently obsolete in Sven Co-op. |
sv_timeout | 60 | The time (second) a client stops responding before the server considers the client to have completely lost connectivity. |
sv_voicecodec | voice_speex | The voice codec to use. Currently only voice_miles and voice_speex are available. There is no reason to revert to Valve's default voice_miles as the quality is terrible, and throughput consumption is more than double used by voice_speex. |
sv_voicequality | 5 | The voice quality for voice_speex.
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sv_voiceenable | 1 | Allow players to use voice communication. |
sv_zmax | 32768 | The maximum distance (units) rendered from players. Only mappers should ever worry about this. |
Multi-player variables
Because there are so many of these, I am only going over the ones you will have good reason to change. If a setting isn't listed then it's there to help maintain default settings, meaning you have no reason to change it.
Setting | Default value | Description |
---|---|---|
mp_disablegaussjump | 0 | Disable vertical knock back caused by the gauss cannon's charge up shot. This can sometimes be used to exploit maps or get places players aren't meant to go. This is a direct rename of mp_allowgaussjump, which for some reason got inverted in Sven Co-op 3.0. |
mp_consistency | 1 | Force players to use the same content as the server. This will help enforce use of default cross-hairs, HUD, models, etc. Not really important in Sven Co-op, more for competitive games. |
mp_decals | 1024 | The maximum number of decals the server will render. |
mp_falldamage | 1 | Use realistic fall damage. If disabled, when players get hurt from falling they will always lose 10 health. |
mp_flashlight | 1 | Allow players to use their flashlight. |
mp_footsteps | 1 | Players generate footstep sounds while moving. |
mp_forcespawn | 0 | Force players to respawn after they die. Disabling this allows players to respawn when they are ready to. |
mp_fraglimit | 0 | Map changes after someone obtains this many frags. Currently obsolete in Sven Co-op. |
mp_telefrag | 1 | Players will kill someone if they are teleported inside them. Disabling this will result in players piling up inside each other unable to move. |
mp_timelimit | 60 | Map changes after this amount of time (minutes) if the map hasn't been completed already. |
mp_weaponstay | 1 | Weapons can be picked up multiple times, with the exception of miniguns. Disabling this will result in a couple of players taking all the weapons leaving others with nothing. |
Sven Co-op specific variables
Setting | Default value | Description |
---|---|---|
mp_allowmonsterinfo | 1 | Allow players to see information about monsters they see. Disabling this will cause confusion over who is allied and who are enemies. |
mp_banana | 1 | Allow players to throw banana bombs. |
mp_disable_autoclimb | 0 | Deny players to use the auto-climb feature. |
mp_disable_player_rappel | 0 | Deny players to use the Barnacle grapple on each other. |
mp_dropweapons | 1 | Allow players to drop weapons. Miniguns can always be dropped. |
mp_grapple_mode | 1 | Players are pulled to monsters bigger than headcrabs when grappled rather than the monster being pulled to a player. |
mp_multiplespawn | 1 | Allow players to use more than 1 spawn point. Disabling this would be epic fail on your behalf. |
mp_no_akimbo_uzis | 0 | Deny players to have akimbo uzis. This may help balance power on some maps or large player capacities. |
mp_noblastgibs | 0 | Deny monsters to be gibbed (ripped apart) when killed with explosives. |
mp_npckill | 2 | Set the behaviour of killing allied NPC's. This setting replaces the old killnpc command.
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mp_playervotedelay | 300 | The time (seconds) a player must wait before starting another poll. |
mp_respawndelay | 6 | The time (seconds) a player must wait before respawning. This is 6 seconds by default to help encourage use of the new reviving feature. |
mp_voteallow | 1 | Allow players to use the built in voting system. Consider disabling this if you run plug-in packs such as AdminMod or AMX mod X. |
mp_votebanrequired | 100 | Percentage of players that must say yes for a ban vote to succeed. We recommend leaving this at 100% so bans are left up to the server administrators. |
mp_votekickrequired | 66 | Percentage of players that must say yes for a kick vote to succeed. |
mp_votekill_respawndelay | 15 | The time (seconds) a player must wait before respawning after being successfully killed by a vote. |
mp_votekillrequired | 51 | Percentage of players that must say yes for a kill (aka slay) vote to succeed. |
mp_votemaprequired | 66 | Percentage of players that must say yes for a map vote to succeed. |
mp_votetimebetween | 60 | The time (seconds) a player other than the previous poll starter can start a new poll. |
mp_votetimecheck | 20 | The time (seconds) players have to cast their vote. Players who don't answer in time will be assumed as inactive and not included in the result. |
Execute configurations
Command | Parameter | Description |
---|---|---|
exec | banned.cfg | Loads the list of banned steam ID's. This should match the bannedcfgfile value. |
exec | listip.cfg | Loads the list of banned IP addresses. Unfortunately this file can't be profiled without symbolic links. |
Increase the entity limit of maps on a server
Some years ago Alfred Reynold added a parameter max_edicts to set the entity limit of GoldSrc games to anything the user wants, but didn't tell anyone about it! No longer are we limited to 900 entities on our maps or crashes due to the all famous ED_Alloc: NO FREE EDICTS message.
For the setting to work both the client and server must have the entity limit increased. Whichever has the lower limit is the limit that takes effect. However a client with 900 max entities joining a 4096 max entities server will only cause problems for that specific, not for anyone else who does have enough max entities configured.
As of version 4.0 beta 1, Sven Co-op is being distributed with this parameter configured at 4096 entities. However, servers need to follow this manually.
To do this simply add -num_edicts 4096 to your command line parameters. You can change the number to anything you like, but no lower than 900. Someone claims to have had 10,000 entities working, but Sven Co-op clients by default won't be configured to handle that many.
How to profile (run multiple instances of) a single Sven Co-op server installation
In short, HLDS profiling is where you run multiple servers with different configurations on top of a single set of game files.
How To Install Sven Coop Maps Free
You must first ask yourself, is profiling for you? Take a look at the pros and cons of profiling. If any of the disadvantages will effect you, then profiling is not for you.
Advantages | Disadvantages |
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Profiling is intended for people who want to run many servers of the same game on a single computer (maybe a large server with many processors) without the hassle of multiple software installations. This is very common on game service providers.
Doing profiling is very simple. First, navigate to the svencoop folder on your HLDS installation. Create a folder in here called profiles. In here you will be creating a folder for each profile you want to have. There is no limit to how many profiles you have.
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Each profile folder will then have the configuration files specified up here inside. You don't have to use all of them, but a unique servercfgfile is pretty much essential. A logs folder will also be needed.
Next, all you have to do is sort out your command line parameters to use the profiles you've created. This is very easy to do when running HLDS as services either manually created or through FireDaemon. Examples:
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- hlds.exe -console -game svencoop -port 27015 -noipx -num_edicts 4096 +maxplayers 16 +log on +servercfgfile 'profiles/classic-cycle/server.cfg' +logsdir 'profiles/classic-cycle/logs'
- hlds.exe -console -game svencoop -port 27025 -noipx -num_edicts 4096 +maxplayers 16 +log on +servercfgfile 'profiles/custom-cycle/server.cfg' +logsdir 'profiles/custom-cycle/logs'
- hlds.exe -console -game svencoop -port 27035 -noipx -num_edicts 4096 +maxplayers 16 +log on +servercfgfile 'profiles/fun-cycle/server.cfg' +logsdir 'profiles/fun-cycle/logs'
- hlds.exe -console -game svencoop -port 27045 -noipx -num_edicts 4096 +maxplayers 4 +log on +servercfgfile 'profiles/testing/server.cfg' +logsdir 'profiles/testing/logs'
You can also profile other common files such as Metamod's plug-in list (plugins.ini) and AMX mod X's configuration (core.ini). This can be done by adding the following parameters:
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- +localinfo mm_pluginsfile 'profiles/yourprofile/metamod-plugins.ini'
- +localinfo amxx_cfg 'profiles/yourprofile/amxx-core.ini'
You can then point your AMXX configuration files in the amxx-core.ini to files that sit within your profile folder.
How To Install Sven Co Op Maps
Hopefully you see how profiling an installation of HLDS can really help, and how easy it is to set up. Intertops poker for mac download.